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http://blog.fang.com/31026154/17363074/articledetail.htm

  • gormsenbladt70hoiw
  • Jun 8, 2020
  • 3 min read

3dmax texture tutorial: teach you how you can make genuine metal materials


We use 3dmax textures to make metal components, a number of which need ps processing. The final effect is shown in the figure under.


Initially, modeling, give it a map coordinate.


Then, the map expands the modifier, providing it a mesh material. The mesh material is easy to see the distortion, you'll be able to manually adjust the number of repetitions to make it possess a suitable texture ratio. It is actually valuable to turn around the choice to show textures inside the view. For this object, I need 1.three and 1 repetitions, so the ratio is 1.three: 1. Then use texporter's expanded texture to get a snapshot and save it in tif format. (tga can also be fantastic, what we've got to create certain is to get an alpha channel). What I have to have is really a image with a height of 800 pixels, so my width is 800 * 1.three = 1040.


The truth is, there is certainly no will need to be so precise, but I do that primarily to avoid distortion in a certain path. Quite a few occasions you can also estimate the texture ratio primarily based on texport.


Below may be the mesh on the expanded image, we are going to draw the texture on major of it. In ps I copied the alpha channel to a brand new layer and changed the mode to multiply. Within this method, the black wire frame is going to be displayed, but all white objects are going to be transparent, which makes it possible for you to effortlessly see what you draw. This layer is in the pretty leading, and it always prevents the look of drawing outside.


http://quiltskate53.bravesites.com/entries/general/tips-on-how-to-open-bak-file-what-s-the-file-format-of-bak placed a layer of yellow paint and green paint. I utilised some literary images and painted colors on it.


The picture shows the patina map


The image shows the patina map


Its status in ps is shown in the figure:


Under the guidance with the mesh, we can draw the part of the paint which has fallen off. We need to have to re-create a layer with black and white paint on prime of it. file recovery use the stamp tool to draw a high-contrast image. Spot meticulously hand-drawn.


data recovery free is ps drawing


The picture shows the ps drawing impact


The material is fundamentally completed, let's make him a little old. Also develop a layer and set it to multiply, use a large, soft pen to paint the stain using a brown color. Unique interest is paid to some corners and corners, exactly where a lot of dust has accumulated. Keeping his softness and adjusting his hardness can also get ugly materials.


Now it really is time for you to cover the surface. This demands a sizable brush along the side of the surface, which is just like the material in the middle.



3dmax texture tutorial

This looks superior. Should you have time, why not add scratches to it, mud marks and other dirty marks? Next we add some scratches exactly where the paint falls off and leaks the metal beneath impact. So as to make the material far more hassle-free, I strategy to utilize mixed materials to achieve this effect.


So data recovery software need a mask, and I draw it in ps. Use a random brush to draw as follows.


Following all the components are finished, its effect in ps must be like this.



Beginning address: 3dmax texture tutorial: teach you the way to make real metal materials_3DMAX texture tutorial_Silk Road Education and Coaching Institution


Resource address: http://www.silucg.com/cg/a/3dmaxpeixun/tietu/201408152129.html (share please maintain)

 
 
 

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